Hello folks! I've got a sweet model concept I'd like to bring into UT2K4. The model I'd love to make can be found on one of the TV Shows on the Cartoon Network. I don't want to give any real big details away but I've never done this before.
I do however have Maya 6, Photoshop CS and a lot more graphical programs (not to mention 2K4). I've never done anything like this before and so I'm looking for someone with the knowledge and skill to make a new skin for Unreal Tournament 2004.
If you're interested in helping me along and going into a Co-Partnership on the completion of a skin, I would gladly publish the skin on my own personal web site along with any links to you and your site (or affiliates). You can e-mail me @
Dexter@clanuta.com (or simply reply to this post). I'd love to hear from someone soon.
Replies
You're talking about creating a skin but I assume that you mean the model and the skin for it.
Why publish the skin on your personal website when there is the famous Polycount site that can do this for you
A lot of people who hang out here are either professionals or hobby game artists. Either or they usually have their hands full on their own projects and probably have more ideas than they have time to realise.
If you seek help then you really have to pimp your idea so that it's very interesting, exciting and specific.
The cartoon charater I have in mind for this would be a pretty cool character for the game just because the character could be seen on any planet (or at least that is how it would seem from the show). Not to mention the charater does a lot of ass kicking every episode and major destruction which to me, sounds perfect in 2K4.
The reason I don't want to give the charaters name away is because I'd rather not have someone beat me & a co-partner to the punchline with a half assed model/skin. I want the character to be represented as like on it's show and actually show those same "skills" in 2K4. (well as closely as possible)
Again, if you're interested I would love to help in anyway I can, as I would love to learn from a Master Skin maker for 2K4 (or an experianced one at that).
I would be more than willing to share what I have in mind with someone that is insterested in making this concept character real in 2K4. Character clue: It would be a "robotic" skin/model.
However, I believe this is infact the very first time I would have seen the character's name mentioned in a game like this. Same goes for Quake...
I would love to start modeling him, but I'm not that great of a Poly modler as far as games go. I wouldn't know when to stop on the modeling. I'm a good NURBS modeler... I just don't get how detailed I could be and how specific I want the model to look before letting the textures take over.
Honestly I'm just looking for a helping hand in the creation of this character. I'd love to do most of the work, but I also want to give 50% of the credit to the person that wouldn't mind giving me a helping hand.
I do plan on submitting the Model/Skin on polycount.com which is why I started posting on here. I guess this is the temp boards. Like the topic says.. I'm requesting in the Work Opportunities section for a Unreal Tournament 2004 Partner. Not a UT2K4 person to put my concept together.
I'm getting some information back from the Turner Brodcasting Network about using Megas XLR in Unreal Tournament 2004
Megas XLR
I plan on basing the model from the TV show screen shots & then even improving on top of that. I want two make 2 versions. One "Cartoon shader" version & then a more "Realistic" version.
*Evil giggle* (you didn't check alltheweb.com did you? )
Speaking of the Muscle car... I think I might have narrowed down the search on the type of vehicle it best resembles. A 1968 Pontiac GTO Convertible. You guys be the judge... (see picture below)
Still a decent idea.
The next question would be do you want it cartooned like the show, or modeled in a realistic sence like the gto pic?