Quick rig animation test. Used morph targets and the bone + skin tools in 3dmax 5. My first go at animation, don't expect spectacular stuff. http://www.rainysaturday.com/JBoskma/devil.avi
Working on the second set of items for RPG interface slots. I'm trying to render this out, my target is not photoreal, just good looking image... Is there any way to improve this guys ? I'll appreciate any suggestions.
I'm trying to improve myself on heads. This one's polycount got a bit higher than expected (around 2200 tris) but it might do it for the next generation hehe. I also modeled the interior of the mouth, teeth and so to try to do some facial animations. But what is the best way to do them to be used in a game: morph targets…
EricElwell, thanks yeah I did a quick and nasty paintover of basic geometry concept just to throw some ideas for mood around. Jarrod it's around 10k, at my target already but can use lots of optimisations. Looking better, pixel density still seems a bit low on the wall to the right either that or the large rock directly…