Thanks Eric! And yeah, I would like to get some little idle anims playing eventually. To that end, I think my MVP as it stands is: * A rigged dragon mesh * A UI with options for body materials and different body parts that can be changed * 3+ markings that a user can switch between and/or stack * 3+ horn choices that a…
This is a cool idea. I wonder if you could make a couple looping animations for it, so it's breathing, scratching itself, stamping its feet, etc. Would definitely make the character creator interface more interesting. I always love it when a configurator has some life.
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. This is…