I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Oh hell yeah, I love smartypants solutions like this. 2048² in 2012 really isn't bad at all, and makes total sense if you think about it a little. They achieve loads of variation without extra vram usage, and the shader is probably as simple as yours, with not much overhead. While 'hero prop' probably is a bad term, it…