I started modelling this Toyota last month in order to practice making cars more. It's pretty close to completion but there are still a fare few things I need to do like the fog lights and the wipers. Currently the model is 45k Triangles but I suspect it will be closer to 47k when I am 100% complete. Would love some…
Pretty much finished at this point. Last thing I need to do is make a proper livery (probably going to make a Honjo Taxi), and then I have to make a nice scene to render it in that isn't a grey blob.
Update: I've modelled the fog lights and put together most of the UV for the car. Some additional improvements here and there like reducing the poly count of those little marker lights like Chadwick suggested and small improvements to the front bumper.
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Nice work. The small protrusions on the front of the hood (turn signals?) seem to have more curvature triangles than the rest of the surfaces, is there a reason for that? There's a fair amount of chunkiness elsewhere, by comparison. How are you doing the texturing on the headlights & brakelights? A contractor I know…