(The last photo is this high poly.) Hello, everyone! I need help with displaying normals. When I apply Soften Edge to a model, dirty shadows and strange gradients appear on flat faces.The geometry is clean, there are no extra points, but the program tries to smooth the transition between perpendicular planes, which…
Normalmaps cant do magic. Each pixel overwrites the normal of the lowpoly shading with the highpoly shading. The stronger the difference between high and lowpoly the more issues will arise. You are simply asking too much of a normalmap. You could give it a lot more texturespace and bit depth or you need to minimize the…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…