Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
Here is my first ever Zbrush sculpt. This was a personal project done while trying to apply what I learned from watching a flipped normals tutorial. I had fun making it but I quickly hit a point where I just didn't know what to do next. Hopefully I get better with more practice.