I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
This asset is intended for a real-time/game environment. I’ve attached the reference images I’m aiming for, along with wireframe and UV layout. The asset currently uses a single 4K texture set at 512 tx/m. No trim sheets or tiling textures were used. After rendering, the textures feel a bit softer/blurry than expected, and…
Thanks for the feedback @Fabi_G , Here’s some context: * This asset is intended for a real-time/game environment. * I’ve attached the reference images I’m aiming for. * Wireframe and UV layout are also included. * Currently, I’m using one texture set at 2k with 300 tx/m. I haven’t used trim sheets or tiling textures yet.…
Hi! To Noren's point, best share a bit more context. Reference images used help others to understand what the target is and what specific marks you're aiming to recreate. Do you intend this to be a game/ real-time asset? Shots of wireframe and UVs layout will allow for feedback of those aspects. How many texture sets are…
Hey everyone! This is my first textured 3D prop. I’d love some honest feedback—what parts of the model and textures are working, what feels off, and how I can improve realism. Any tips are really appreciated!
You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…
Thanks for the feedback on the UVs! I also wanted to ask your thoughts on the textures overall—do they read well? Some people mentioned that some of the wear feels unintentional or too large in scale and looks off—what’s your take on that?
Hi, thank you for taking the time to review the model. I used a different reference image, so the final result ended up matching that version more closely. Regarding the presentation, I kept the lighting and setup very simple because my main goal for this pass was to gather feedback rather than prepare it for posting. I…