Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation,mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fastway to extract usable height/normal information before bringing things intoSubstance Designer/Painter. So I built a…
I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…