Re-watched The Thing recently because of this thread :lol: One note (possibly mentioned before): shading of some elements has very strong gradients making them look blobby/ undefined: Is it supposed to look like that, does it look different in your modeling software, like hard edges? I would always double check that the…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
Thank you both for the thoughtful feedback @Fabi_G @Peyd3d, I really appreciate the time you took to write this. =) You’re absolutely right about refining the blockout and clarifying function and purpose. I’ve spent the last couple of days tightening up the interior shapes and making sure each space has a clearer role…