My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
@d1ver Hey, thanks for that. In my game the player actually dives into the pool and that's where the main part of the game will take place. Wouldn't the pool be considered the focal point in this context?
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Thank you for the context! It's missing a focal point currently. Every compelling image answers 2 questions: 1. What am I looking at? 2. Why am I looking at it? If the viewer can't puzzle out a compelling answer for these they will leave underwhelmed. Try playing around with the composition and see if you can land on a…
I’ve posted both in water / out of water. It’s a pool game :) I just am looking for honest feedback on what could be improvement , what was well, etc. i am going for that low poly + realistic lighting kind of feel. I got inspiration from lighting/colors from hello neighbor. Thanks!
Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
To @TheRedFish 's point, the trees could use some finesse. We have a wiki page dedicated to foliage tricks, see http://wiki.polycount.com/wiki/Foliage and in particular for your art style see A Game Art Trick: Airborn – Trees
To make the grass look better, use the same color for both the ground and the bottoms of the grass blades. This will automatically help them blend together, helping avoid those hard edges where they meet, and making the grass look softer. Before/after: