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Critique my game environment please!

I’ve posted both in water / out of water. It’s a pool game :) 

I just am looking for honest feedback on what could be improvement , what was well, etc. 

i am going for that low poly + realistic lighting kind of feel. I got inspiration from lighting/colors from hello neighbor.

Thanks! 

Replies

  • Eric Chadwick
    What kind of gameplay happens in this game? And is it first-person navigation?

    Looking at Hello Neighbor, I think you could increase the amount of quirkiness in your assets to give the scene more visual appeal. Your fence is kind of bland, as are the tiles around the pool, and the chairs could use more interesting shapes. Push it further!

    The grass probably shouldn't be casting shadows, since it makes them look less connected with the ground color.

    It would be nice to be able to see into the water from outside it. It's very different from the in-water view of the sky.

    Otherwise, keep going!
  • Fabi_G
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    Fabi_G godlike master sticky
    Hi! like the overall atmosphere :+1:

    Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have seen have their boards screwed or nailed onto the horizontal beams, facing to the outside, away from the property. In certain distances there are vertical beams anchored in the ground, holding the horizontal beams. That way the boards don't get in contact with the ground which would lead to them  soaking up water and break. Oy, getting carried away here, what I mean to say is take a moment to look up how a fence is constructed.

    Agree with what Eric commented on the gras. Distribution and size of grass could be varied as well, for example it being taller in places that are harder to reach with the mower.

    Perhaps the surrounding hedges could be a bit taller to block more of the view, since the horizon looks a bit empty. It could however increase the feeling of being isolated. I wonder, if looking back does one see a house or entrance? Personally I like the idea that it's an isolated place.

    Depending how you want it to feel, the space could use some more elements to make it feel lived in. For example a low table with a book or drink, a garden gnome.

    Haven't looked up the art style of 'Hello Neighbor' and hence can't comment on that. It would help if you included references in your post.

    Keep it up!
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