I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Thank you for the context! It's missing a focal point currently. Every compelling image answers 2 questions: 1. What am I looking at? 2. Why am I looking at it? If the viewer can't puzzle out a compelling answer for these they will leave underwhelmed. Try playing around with the composition and see if you can land on a…
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
Yeah, nice progress :+1: I think the leaves clipping through the fence look a bit odd. You could create some leaves modules that fit the fence, so it looks like they press through the gaps etc. Speaking of fence, that of remains a sore spot for me :lol: Lighting wise the areas in shadow look a bit dark. I don't know what…
Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
dude lighting and shadows are all over the place, everything looks floating and the trees look like color explosions... what engine are you using? If it's UE5 I can give you a list of console commands that will fix a lot of the lighting issues..
To make the grass look better, use the same color for both the ground and the bottoms of the grass blades. This will automatically help them blend together, helping avoid those hard edges where they meet, and making the grass look softer. Before/after:
Dude I have had so many problems with trees in UE5, I can give you my solutions in that engine but the leaves should cast shadows even in a cartoon setting... it looks strange to have it look like stretched polygons without any depth... you asked for feedback and I can really help you with UE5, not much on the rest.
What kind of gameplay happens in this game? And is it first-person navigation? Looking at Hello Neighbor, I think you could increase the amount of quirkiness in your assets to give the scene more visual appeal. Your fence is kind of bland, as are the tiles around the pool, and the chairs could use more interesting shapes.…