This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
I’m starting a new personal project focused on modeling a sniper rifle. The goal is to create a highly detailed and accurate 3D model while staying true to the weapon’s real-world design, proportions, and materials. At this stage, I’m gathering and organizing references to guide the modeling process. These include…
Nice! I would reduce the amount of DOF, since it's a bit annoying not being able to read details in various areas. I think the point is to show off your work, not fancy camera shenanigans. Also would be nice to increase ambient lighting contribution, to fill in those black lifeless shadows. Would be great to see closeups…