Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…