Does anyone know what causes these problems when importing wither OBj or FBX objects that have a Meshmachine Offset Cut into 3dsmax? Moving a problem vertex solves the problem
@Frigus @Neox @aniceto for those helping: (seems like the same topic in an alternative thread, just a heads up but some possibly helpful info for those that care.)https://polycount.com/discussion/238105/3dsmax-something-similar-to-blender-mesh-machine-offset-cut#latest
what happens if you wiggle a point a bit and back? if that solves it for you, a lil script should be able to "fix" this? could you possibly upload a somewhat complex faulty mesh so this could be tested?
Max resolves Ngons differently to Blender. Moving the vert works because it changes how the hidden edges are resolved. If you want to get rid of the problem, you have to manually add edges so that Max doesn't do any weird guesswork with the hidden edges.