Hey Polycount, UV unwrapping can be a real pain on dense or hard-surface meshes especially when you don’t want to destroy your existing seams or layout.I made Smart UV Tool to fix that. It gives you multiple unwrap methods, non-destructive temporary seams, stretch analysis with auto-fix, texel density control, and smart…
Hey everyone,I’ve been working on UV unwrapping workflows in Blender, mainly for dense meshes and production assets, where clean island layout and minimal distortion actually matter.Most automatic UV tools work fine for quick previews, but I kept running into issues on heavier meshes uneven island scaling, excessive…