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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

[Blender Add-on] Smart UV Tool – Fast, Clean UVs for Dense Meshes

Hey everyone,
I’ve been working on UV unwrapping workflows in Blender, mainly for dense meshes and production assets, where clean island layout and minimal distortion actually matter.
Most automatic UV tools work fine for quick previews, but I kept running into issues on heavier meshes uneven island scaling, excessive stretching, and layouts that look acceptable at first but become a pain during texturing.
The focus here isn’t speed or “one-click magic,” but producing clean, usable UVs that hold up during texturing and iteration, especially on complex or dense geometry.
To support this workflow, I ended up building a small Blender add-on called Smart UV Tool that helps automate unwrap decisions while keeping distortion and cleanup under control.
Below is a demo video showing my tool helping me to unwrap

https://youtu.be/WUZIZ5AptU4?si=NDSydDz1WTWWAN3W

That said, I’m mainly posting to get feedback from others dealing with similar UV issues.
Curious how others here approach UV unwrapping for dense or hard-to-manage meshes, and what tools or techniques you rely on when default unwraps fall apart.
I’ve documented the setup and breakdown here for anyone curious about the approach: https://superhivemarket.com/products/smart-uv-tool
Appreciate any thoughts or experiences.
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