Put a few more bits on this thing, it's basically an R&D exercise anyway so thought may as well go for broke. Ok then looks like our midpoly mesh is ready for all the fun stuff coming up next.
I finally got a bit more time to carve away at this model. I was really hoping to push more on him last month, but that wasn't in my favor. Here's my current update. I tried seeing what the helmet might look like on him, but it doesn't go well with the current concept of him I am working from. Fits better with the cleaner…
Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…
Been spending some time working on environment art for Raven Company’s: The Mission, an upcoming VR extraction shooter from Sty1e Studios. This piece is the Kryll Pillar, one of the alien broodspire structures used throughout the world. Looking forward to sharing more as development continues. Kickstarter info coming soon,…
Gawd...think I've finally knocked my concept on the head Spiffy li'l plugin tho, kept me engaged in the process at the very least also helped that the photo sourced box projected textures, were straightforward iterating as well as rolling your own plus for those interested in shader effects Holographic reflex sight…
been working on this vehicle (Mobile Exploration Complex) for the past few months. Finishing up detailing stage, going to move on to textures and then rigging soon. Inspired by Soviet tech, Cyberpunk and Star Citizen. Really enjoying the process and learning that comes with it.