Managed to get the general base down for the environment and I wanna tackle the remaining parts in ZBrush. It's come out to around 40k polys with even edgeflow and support loops on most assets which could be dropped significantly if required. Considering however that higher detail will be baked and that modern specs allow…
Congrats @ThomCorfield looking good :+1: To push it further, could break up straight edges and detail silhouettes. Looking at pillars, shape could be widened towards bottom? Some grouts/ texture details read a bit too faint in my opinion and as a result, the structure visually becomes one continuous piece. Lighting-wise,…
I wasn't planning to join any challenges, but the jar concept is so straightforward and nice I couldn't help it! Here is a mostly non-destructive blockout in Blender with quick shaders. There are a few edges that can only be adjusted once the modifiers are applied, and I'm going for quads to sculpt imperfections in…