@StarbirdUlt Nice progress :+1: I would note the lighting makes it hard to see the environment though. Looking forward to see that trim-sheet applied to some geometry. To that point, I recommend previewing it applied to different situations while working on it. Also at distances the final renders will be - at greater…
@Pep_mepla Nice progress! I find adding some smaller shapes early that break up large areas, for example some pipes or protrusions, can help with getting a better feel for the proportions. Keep it up :+1: @dspi Congrats on finishing the asset, I think it looks good. A note I have is that the edge of the liquid is pops out…
@elfennani Cool update! I think the render is currently a bit too dark and low contrast. To counter that, you could try increasing the light's intensity and make sure that the values of the albedo textures are not too dark (use values of processed PBR scans as a reference?). Additionally, light could come from offscreen…
Hello there! So... this is my 2nd year trying to finish an enviro Challenge, hope this is the one I finish. So far I've more or less matched the perspective and proportions of the reference (I just started working on the 1st of Feb) Since I've had a hard time finishing environments so far, I will take a sort of MVP…
Happy New Year and a big milestone for the Bi-Monthly Environment Art Challenge as we kick off number 100 for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our…