I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
Hi all, first post on the forum. I'm looking for advice regarding thickness and double-siding (interior plane, exterior plane) retopology meshes for models to be used in various game engines (and renders). For example, if I have a skirt or a dress sculpt I've retopologized, baked the details, et cetera; my concern is…