Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
sup, (probably late but better than never i suppose)so from what i can see is the reference has a "push-in" towards the interior of the material change, going in the inwards direction.an it looks like you are doing a dissolving kind of change between the materials. That wood could use some slight beveling for me, the…