Hi! Cool to see an update. I must say though, the shading on the terminal still looks off, like the normal map is not working with the mesh shading. I would doublecheck against the shading in your texturing app that all looks as intended in engine. If you want a second pair of eyes on it, feel free to share files (for…
Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
Hi! To sacboi's point, you might want to tighten up the mesh shading of the environment using hard edges. Since it's textured using a trim atlas which was baked to a flat plane, the normal map is not compensating for any gradients in mesh shading. I would note that the of the shading of the hero asset in Unreal appears to…
Thank You for all the Kind Feedbacks!! ★ Here are the latest updates. The images don’t fully show the FX, but all effects are clearly visible in the rendered video. ★ Close-ups (Different mode Lighting) Thank you for checking out my progress. I really appreciate all the kind feedbacks. I will try to improve more and…
Wow this is a lot of info in a single post, looks like a professor asked you to post here, but they didn't provide any context for why or how to post here. Usually people start a topic when they start a project, then make periodic posts as they go along, so updates are incremental and feedback can be gathered. Posting…