I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
"...I am considering Blender. Which one might give me the best results (I guess things to consider is support and resources in learning the programs so Blender seems appealing for my main 3d package)." I'd agree, indeed worth keeping in mind at least, it's "Jack-of-all-trades-master-of-none" acknowledged philosophy would…
It's all ok, I've worked plenty of jobs that I am not passionate about and I would be open to doing anything 3D. Right now I am just going through Blender Guru's donut tutorial starting again from square one, it's necessary to learn Blenders interface, but I will push on. I am passionate about concepting but have no…
Welcome to Polycount! Kudos for laying out your situation, this is a good amount of info for people to understand how to help you get the most out of your journey. You mentioned "industry", I guess you mean game development? The game industry however is perhaps the hardest to enter, simply because everyone likes playing…