Hi, I have these mixer textures for terrain blending (images attached) and I’m curious how they’re made. Are they procedural (generated by code) or usually hand-painted? Any tips or references would be great. Thanks!
@poopipe @dimwalker I need the mixer texture to be fully white at the center and fade to transparent at the edges randomly. Is there any code example or repository for this? I want to generate the texture at app start.
Scribble with any brush, a bit more in the middle and use some blur filter in Gimp there also a lense blur.. you can even use.. your name... ..so maybe mix some cloud texture.. :wink:
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
First one definitely looks hand drawn with lots of blur, you can almost see individual brush strokes of the middle part. If you need one fast - paint it. If you need many unique ones - procedurally generate it.
This properly can be done in unity Bildschirmfoto zu 2025-10-28 10-34-04or anyBildschirmfoto zu 2025-10-28 10-34-04 other node based tool.. just use and mix any kind of random object and/or noise and maybe concentrate it into the center or make in tileable in one direction like your third example.. (not using unity myself…