Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
I modeled the red versions on the left using inset and chamfer in max, but I can't figure out how the blue one on the right made the deboss area without any apparent inset lines. Also, I found out that the blue one recession could have more rounded corners because they aren't limited by any inset lines.Outside of…
Yeah, like if you do a test and make it an edit mesh out of the blue result, might turn up the issues mentioned above. I'd do what Frankpolygon has been saying & go to the lowest, cut out the area i need and punch the stuff in & work back up.Hopefully NOT having to re-edit or cut anything out, even building the space above…
Thank you all for the various methods. I think there is simply no way to do it without inset, and deleting the lines afterwards will cause issues--so having 2 extra lines shouldn't be a problem.