You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
Hey everyone, I'm writing this because I'm completely lost and honestly, pretty frustrated. I've been doing 3D modeling for years, but I've only recently grasped just how crucial good topology is.For better rendering model harsurface and other. I’ve tried to study the theory—quads, loops, and poles—but I just can't seem to…