Hello everyone! I've been working on a personal project for my first portfolio post (I was aiming to post it on Artstation). But I am a bit anxious if it's even worthy or what is needed to post it so it's appealing. My goal was to make a cinematic Orc Warrior in the style of Warcraft cinematics, I've grown up with Warcraft…
I think it looks great! Some things I noticed, and keep in mind that I'm not super-familiar with your references, so some of that might be due to those. The front of the lower legs is very hard to read, the shapes get lost there a bit. The leather cloth feels like it was meshshmoothed. The borders are very clean and have…
Sorry I was away for a week and afterwards caught a flu. This is the normal texture for the leather parts: Don't mind some overlapping parts, some tiles aren't used anymore / changed. I need to clean those up. But the stichting parts are definitely too much in the normals? This is the diffuse texture for the orc:
Thanks alot Noren for your detailed reply. Even though you aren't familiar with the referenced source there are some great advices you mentioned. I didn't model the stitches they are indeed textured in Substance Painter but I find they act weird after rendering in Blender and they don't really look as good compared to…
I've finalized my renders and uploaded it to my Artstation profile, if anyone would like to see more you can check it here: https://www.artstation.com/artwork/6L0wzn
I have been picking up on this project again, I really want to finish the last 1% for posting it on Artstation. I've been playing around with Marmoset Toolbag and I really am liking the results. I did lose the vellus hair and such but I am not too bothered about it. Overall happy with the coloring and I made some slight…
Yeah stitches are pretty intense in the normal map. I'd suggest normalizing the map if you haven't already, to see how that looks. I made a Substance graph for normalizing normal maps, usable in most DCCs that support SBSAR…
Gotcha, I think if i post the diffuse texture map you will see there is alot of different color inside the texture. But think the overal lighting is too aggressive together with the color correction. And then maybe the amount of different coloring in the diffuse isnt as strong as it looks.
Yes, I'd say less saturated, and assume Ashervisalis was thinking about a gradient to less saturated as well. Additionally, there could be a bit more local variation in color and saturation as well. There seems to be some, but it's very subtle at the moment.