gallerie nocturne & chill ... + fixed wall texture. Made the graffiti larger, so tiling isn't as visible. + textured the firepit. Updated the model and did a quick sculpt and bake. - update firepit asset with textures, opacity and emissive maps. - work on sofa, table
+ Updated large building on the right. Broken windows, roof exit, etc.. + Updated shader, adding some procedural grunge and graffiti. (the building on the left is clean by comparison) - fix tiling issue from grunge - add more grunge on the gallery building to create more harmony between the buildings. The gallery building…
Building the composition based on the sketch. I used one of the rigs and character models I have made for a "notsoshort-film" I am working on. He's got more of an oriental vibe, but it will do. He's mostly going to be a silhouette here. I blocked out the street lamps, sofa, table and firepit. Usd is now referencing the…