Beginner here, confused about Quixel megascans textures. Particularly the texel density and scan area values they provide. I take it that to display the textures in their intended scale we should follow the listed values. For example, Brick Wall…
That's the thing I'm confused about. Bricks are larger than normal. But then what does the scan area of 4x2m mean? I thought it is the physical dimension that the texture was scanned at.
https://www.omnicalculator.com/construction/brick 8 bricks on 4m is not correct, even if you include long short medium sizes of bricks. Since its a free asset chances are they screwed up, scan area mentioned is wrong etc. Use character scale reference always for patterns and bricks. @VeeNg 1k texture per 4m will give you…