I do "reload" in library for each texture separately. then open updater window , hit refresh , then update all. A huge pain in a... especially if you work with Designer and output materials as textures constantly . It's much more time-savy than using sbsars which never work properly . I'm using Painter not that often .…
Thanks poopipe but this "resource updater" doesn't work for me before you first find and right click "reload" each texture in texture library . "refresh" button in updater pane does nothing. Not sure if it's a bug or by design
poopipe Thanks for your suggestion. It's bullet proof approach for sure. At the same time it loos like something started to work better in current release .
i had the misfortune to need to do this today (on a 2 year old version tbf) my approach for minimal rage is as follows import the resource to the current session for every change, do that again and use the new version of the resource (using the handy text field to give it unique tag) remember why you make a point of not…
also - if you're going to be iterating on a resource you can select where it's stored on import . i forget which one I usually used but one of them makes it easier to manage what you've imported