The first example is using a NURB surface that is parented, I am just not sure how to get the cape to behave at the extreme positions. To make the arm joint drive the shawl joints, I created a Connection holding group inside the Offset group, and that is where the connection is housed, to keep the actual controller clean.…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…