Coming along nicely! Looks like the UVs of the wall visible in the close-ups of the lamp might be a bit funky. They look smeared out in places (planar mapped?), squished in others. Are you using decals, there, too?
Coming along nicely! "Particular big as in big file size?" Resolution and file size, yes. I was pondering for a moment if you could have baked the screen ornaments to a flat geometry, at least at the top, but I think you made the right choice.
Particular big as in big file size? Completed and UV Unwrapped the ceiling lights. Completed and UV unwrapped the wooden screen. (temporary wood texture to check if the wood gains are flowing correctly) Texel Density comparison with other assets. (Uses 2K checkers but the UV would come off the UV layout grid but plan to…
Hello @Neron ! Thank you for your speedy reply! Roger that! Is this Texel Density alright? Oh I had thought about cutting off the legs and have it duplicated for the other side but didn't come across of doing it. I have done the mentioned changes. Using the image above, The back two legs are a separate model using the same…
By moving right , down or left, would it still be within the UV layout grid or outside? I shrank the back part of the design bc it won't be seen by the camera and place it wherever there was space. (The UV Layout in this picture isnt properly done as other bits are not combine yet.) In the postgraduate Game Arts course…
Any UV island you don't want to bake you can temporally move to a different UV tile (usually to the right, perhaps down or to the left if you're using UDIMs). You could do it permanently as well, but it might be slightly less efficient:…