I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So…
assuming you aren't applying the material to the shadow mesh (I've never done that, honest) it should be as simple as dropping the textures into the appropriate slots on the object material. it's loading some textures and interpreting them (seemingly) appropriately) - do the texture resources in godot look ok? for sanity's…