Hi! Here is a thread on the topic: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 Edit: Here is a quick test with a shape similar to your example, trying to illustrate the subject. Geometry is identical, but with example A, I transferred the…
You can do that but don't - painters baker is fine, you do the stuff in blender first to test for weirdness in your model Re Projection settings.. These can be confusing in painter. They are proportional to bounding volume by default and as a result you can get bad results on long, narrow objects. Switch them to absolute…
In addition if you'd saved previous .blend files, for example earliest the better I'd high flow test bake (suggest using EZ baker to "match by name" it's also free) in order to streamline things a bit and by clicking Handplane as default baker cos it's super rapid, then compare result with current finalised ("stray…
"The .fbx file you used is exactly the same as the one i have used..." Nope, there is no such thing as "the same as the one you used" because FBX exporters have dozens of features, and my own default scene setup is at a scene scale and units very different than yours - meaning different exports. And, as a matter of fact…