Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…
what does the highpoly look like? how was it created? i guess some boolean mesh soup stuff? because if this has a basemesh, just kill everything you dont need. super quick and easy
I think like in all other apps too.. Maintain the silhouette and delete/dissolve "unneeded" bevels.. use floating normalmaps.. Also.. have a look at: http://wiki.polycount.com/wiki/ReTopologyModeling