The assets are quite good, it is mainly the lighting which could be improved. I am missing a sense of light direction - right now everything feels very (equally) bright. If I compare the big LED light on the ceiling with the surfaces next to it, it has almost the same brightness. I would recommend starting with an entirely…
I see that some parts appear shiny, and I figured out that it's the HDRI light causing that brightness. However, I'm not sure how to turn off the lighting from the HDRI so that it only provides the background image without illuminating the environment. Do you have any tips?
no its based from Rosies diner. Its not exact, its part of inspiration. I will redo the lights again, do you put rec lights on each window or one rec light to stretch along the whole wall to cover all the windows?
Thank you! Your feedback is incredibly helpful and constructive, and it's clear you know your stuff. I'm currently starting over and concentrating on the key lighting because I realized I had too many lights, which made everything look cluttered and confusing.
I adjusted the lighting, and I believe it looks much better now. I've reduced the highlights on the chairs and ceilings.https://www.artstation.com/artwork/y4yrqJ
I'm no Unreal guru, but I'd suggest checking the main tutorials. https://dev.epicgames.com/community/unreal-engine/learning?industries=visualization&query=lighting interior
Looks like it might be based partly on this place, Oakley Diner https://www.google.com/maps/uv?pb=!1s0x875211a8730c8eb7:0x15177ebe80ae35a0!3m1!7e115!4s!15sCgIgAQ&imagekey=!1e10!2sCIHM0ogKEICAgICn5PTnHw The whole thing seems overly-lit to me, and the ceiling does seem too shiny.
When you look at this scene you created does it feel - used ? or lived in by people, employee's, customers? the usual things like napkin stands that are usually present menu's + do not seem to be present, i know this stuff takes a long time, this is why many mention that references guides and collecting and or studying…