Hey, What are your thoughts on using bevels vs support edges+subdivision, for high poly mesh. I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly. It is easier…
not sure what the difference to you is. bevel is just support edges? and going from a tri bevel to a quad bevel is just an option in modifier settings and results in pretty much the same result as support loops?doing these manually is more or less a rare edge case since quite some time now? your way absolutely works, if…
@Jumbee "I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly." Interesting baking with an active modifier stack? afaik they must be collapsed beforehand, well…
Using bevel modifier on your lowpoly is a valid workflow. The downside is mostly the limitation of the modifier. It works well on cubes and simple shapes but will usually fall apart when used on complex objects. It's just a different workflow for different purposes than traditional subd modeling. You can also use a bevel…