"Essentially, I need to focus on building the forms/shapes and let them determine how the edges turn out?" Yeah I think that's a good way to put it! Really this comes down to building up your observation skills, picking up on subtle form changes. One exercise that helped me a lot was doing straight copies of 3d scans,…
Thank you. And it is bloody hard. Like I just said to someone else on Discord - the imposter syndrome is god-awful and it's worse when you're over-sensitive and an overthinker. And yet, when I've worked on an exercise for a few hours, and it's going nowhere and it looks and feels awful, imposter syndrome kicks in, and yet…
Was going to add asymmetry, but looking at the references, I don't see much if I'm honest. I think most of it comes from the texturing. So instead, I've finished up the detailing and did some breakup. As I did the breakup on a lower sub-div level, I'm not sure if it's too soft and needs to be stronger.
Yeah the split screen mode is what I'm talking about. This model, I think i got in an anatomy bundle a while back, can't remember where. But this sorta thing would do the trick. https://www.3dscanstore.com/anatomy-reference-models/anatomy-reference-bundles/range-of-movement-3d-scan
Okay, awesome. Thanks for the suggestions. I spoke to someone else over on the Experience Points Discord server and they echoed your sentiments. They also advised I focus on the bigger shapes, like these: ...and get those to transition better, whilst keeping in mind the directionality of the lats muscles. Those additional…
That's fine; I have backup saves. Those were more experiments above. :) I'd remove the small strips at the bottom of the traps though as they're too uniform. When you suggest adding some planarity back, do you mean where it angles like this: Although I would say that 'rolls' as they're more rounded. I've isolated the back…
Hi I need some advice from fellow character artists. One aspect I've not had enough practise with and that I'm struggling with is the mid-frequency/secondary forms. For the most part, I understand what they are. The issue I'm having is a breakup layer/pass. I'm not sure if other artists incorporate it as well...? I'm…
Just quickly, and I'm not sure if I'm very good at explaining this: The "after" variant looks already a bit better, but still has the same underlying problem that's also visible in the latest exercise. It's a good idea to blur the source, but especially with your blue lines, you almost seem to follow a kind of "2D" edge…
Not Tldr; Explaining what i once did, polygroup/muscle group dynamesh method:Just tossing in an idea i had to one day use cause i wanted things to look "amazing", when it comes to musculature.It might be a bit "long" process at least for me but. https://www.youtube.com/watch?v=RpT31z6LErs (video explains extracting the…