[short version]Hi all, not sure if this is even possible, but is there a way to keep the Texture Coordinates from a Procedural material, yet have them apply to a model using a different Texture Coordinates method? Possibly via Mixing or Math? [long version]I have a Procedural material which was made on a Plane using UV…
I now see this after answering the other.. simply: no. If you have a 2D texture then you can't simply pull this into 3D. It may work for example for some sand texture and you have somekind of sandheap.. but as mentioned: a brick texture changes if you "got into 3D" simply because the bricks are layed in some other pattern…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
Hi! You could try using a second UV set for the material, combining it with the textures using UV0. If you want to use just one set, Blender allows to bake textures from one UV set to another, so you could transfer your baked textures to a layout that works with your material as well.