Hi guys! I am learning about 2 ways to texture large landscapes. Mask creating and terrain creation not a problem. I am more interested in texturing workflows. If someone who is pro can gave some good tips, pros cons what is usually for both terrains for games or in 3ds max, Blender. If I have 5 masks and textures for…
Hi! Assuming you're using a game engine, I would start by checking it's documentation on landscape texturing (e.g. Unreal, Unity) and go from there. There's probably some sample content available, which you can learn from and re-use.
Is this a portfolio piece, or is it development for an actual game? If the former, then perfect technique doesn’t really matter, it’s much more important that the landscape looks amazing. Definitely should be done in a game engine, but an optimized performant technique is not required at all. The tech in actual production…
Not a game. Currently doing it in Blender and 3ds Max Vray to make some nice shots. I think that using composite mats is better at least customization wise. Easy to mix together add a mask overlay and more variety before fed into material slots. If you have 1 material then you cant color correct it after material node. And…