A detour or not, depending on how you look at it. I was trying to understand eye refraction. After finding some examples, attempted to recreate the effect... and it sort of looked correct. There was just that one issue I spent a good deal of forever chasing down. The whole thing distorts depending on whether you look along…
Ok, so after I gave up, it occurred to me that I was converting the refracted vector into the wrong space all along. Inclined to think that I've been interpreting "Digital Human" example incorrectly, but I still don't see the exact logic behind its space conversion :pensive: This turned out to be pretty straightforward, so…
Aha, well curious if you're aware of this gem "The Animator's Survival Kit" authored by Richard Williams? - which btw is what I'd strongly recommend grabbing a copy of ASAP! or (....if you're prepared to sell a kidney :# ) there's afaik still available a 16 volumn DVD box set "The Animator's Survival Kit - Animated" packed…
Well, I'm stuck (again). For hair, I wanted to try mid wavy/curly textures as seen (barely) in some head references. Started with wavy hair texture. Two base (almost opaque) strands + one breakup: Regenerated the texture, to have two wave frequencies - the second is doubled to be used in longer strands: Anyway, it felt…
@Noren, thank you for your reply, I appreciate you taking the time! After some agonizing consideration, I've decided to go the high(er)-poly route after all (among other things because it doesn't really cost me anything other than the time already spent and a little self-esteem - I didn't decide on any definitive poly…
I think I was wrong. I'm convinced that my current retopo is a failure and it would be better to redo from scratch now, then keep trying to "fix" it. Should've started with higher density and worked from there. It seems harder to increase, than the other way around. In this particular work, it's probably better to do it…