Aha, well curious if you're aware of this gem "The Animator's Survival Kit" authored by Richard Williams? - which btw is what I'd strongly recommend grabbing a copy of ASAP! or (....if you're prepared to sell a kidney :# ) there's afaik still available a 16 volumn DVD box set "The Animator's Survival Kit - Animated" packed…
@iam717, thank you :) ____________ Phew, think that's that for the time being: Artstation It took a while trying to figure out the lighting and rendering in UE. Various exposure settings nearly killed me. Makes me really appreciate how friendly Blender is =D It was made all that much harder because of ill-timed hardware…
Thank you. Not sure which tutorials I should focus on though. I'm learning a lot just reading through this forum and wiki, but it's chaotic as I don't really know what exactly I'm lacking. ____ Well, at any rate, I think this is as far as I can push the hipoly at this time. Maybe add slight face asymmetry, but that's it.…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
Nice work so far, especially the cloth looks very clean. The area around the front delts looks a bit strange and the transition to the biceps a bit sharp for the overall style and body type, but nothing that needs fixing urgently if you already moved on. The reference is hard to see at that resolution, but maybe that's the…
It started easy enough - most of sculpted parts are derived from base mesh anyway, so the topology flow is mostly already there (though the ears were remade). Now it's the question of getting the resolution right. I guess, I've added too much, going to even it out a bit. The point is for it to look good enough at "portrait…
Added hairline and eyelashes. Had to readjust the whole hair mass quite a few times, because I kept putting the hairline too high. Then it occurred to me to just draw the line on the face with Grease Pencil so I could properly see where to put what. Current polycount: the hair is almost 40k out of 142. Before I make final…