sbsrender/sbscooker etc are supplied with designer (they're in the program files folder) and can be run from the commandline/batfile/scripts without using automation toolkit. afaik they're exactly the same and take the same commands etc. (i've bootstrapped automation toolkit to use designer tools/libraries rather than the…
G'mic is "something similar" and there is even an addon for blender to use it with nodes so one does not have to do the scripting (IDK about iterating over all images) . You might have look at the G’MIC Node Editor thread from BlenderArtists.
thanks okidoki but node based something is still too much troubles . I look for some pre-build script that would scan resource folder for texture files with a list of specific suffixes and then process their green channel with certain value remapping or curve editing. Probably a task for chat GPT and Photoshop javascript.…
If i understand this correctly you want to change all textures but not with some internal settings (nowadays maybe with nodes). So maybe with some node based images processing tools.. like for example mentioned here: https://www.pixcores.com/2022/01/4-free-open-source-node-based-image-editor ?? So you can use the same…
I'm not sure yet ( have seen this also just recently ) if the "build script" can be use from external and so iterated over the directory (asking now..)
Thanks guys for great suggestions.okidoki This GMIC still requires to manually drop input image and save processed one , right? poopipe this link is what automation toolkit is , right ? I still need to request it from license administrator to download? \
@gnoop look into Imagemagick, I think it's exactly what you're looking for. Commandline scripting to run a bunch of commands on many images. Graphicsmagick is a supposedly more modern fork, worth a look.
Automation toolkit is basically impossible to download unless you have an enterprise license. This is part of Adobe's effort to eliminate any sort of automation or efficiency in game development (i guess we should be glad they're not charging 30k a year for it anymore) You can use the in editor scripting API to do quite a…