You have been so great; I just want to ask another question: On a model some of the pieces are mirrored to the other side. I want to achieve high resolution by making use of much of the space in the UV layout. Do you include the mirrored geometry on the UV layout; for example, if I was modelling a car with 4 wheels, would…
I used face-weighted normals recently for a public sample asset. Might be informative for you: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/451f96783f5a4b32895616f2f5f98e12d877be9f/Models/SunglassesKhronos/README.body.md#modeling-with-face-weighted-normals Left to right in the image above: * Simple geometry with…