Do you mix up lots of different materials and trims for multiple assets on one trim sheet? I am trying to model georgian period bedroom interior, and i have a lot of details on doors, walls and ceilings, and bedroom furniture and not all are sharing the same materials as some are brick for windows, wood for beams and…
^^ yes, that there's no point optimising until you've measured the cost and deemed it to be too high however if it's an exercise for school or portfolio and you want it to look like you know what you're doing I'd generally advise that you group things by how they are used - eg. materials you use on furniture on a furniture…
Hi! I would focus on hitting the visual target first. If the performance is poor, you can still optimize your texture atlases. While some pre-planing is good, some things turn out differently throughout the process and you'd want to be able to iterate on them quickly. Good luck!