Undergraduate Final Year Game Demo @ University of Hertfordshire The fantasy fashion capital of Brocatelle awaits your prowess in Mythwoven, an action role-playing & management game where your strength lies in creative style and strategy! Design and grow a couture brand unique to your whims on your journey to stardom as a…
Coming along nicely! Not about the project, but the presentation: Your HDRI/angle of choice seems pretty evenly lit for many renders, washing out the normals. The wardrobe seems to remedy that, though. That being said, a more pastel look could work well, too. The table reminds me a bit of the Brambly Hedge TV show in that…
Made a start on some foliage test models yesterday in SpeedTree. These were put together using the bush and tree samples included in the program with some tweaks to get them to look more how I personally want them. Glad to have some stuff to start throwing into Unreal now and gradually refine and polish :) There will…
Hi!! My first thought when looking at your dirt material is that your normals are probably too strong between the brush stroke layers, and the pebbles you've go look a bit too blurry/undefined. I think it would be a good idea to study the way realistic dirt textures are created, to better understand the fundamentals of the…