I've been working with Unreal more, and I'm getting annoyed at constantly having to manually move things to 0,0,0 and then export them one by one, so I threw together a quick script that I thought would do the trick. This does 90% of what i need it to do. It goes through the selected objects one by one, stores their…
For each loop select the mesh you want to export, and then after everything is exported reset the selection to all of them. selObjs = selection as arrayfor theObj in selObjs do (startPos = theObj.pos theObj.pos = [0,0,0] select theObj exportFile (maxfilepath + theObj.name) #noPrompt selectedOnly:true…