Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
To flatten the vertex normals, you would copy the vertex normal vectors of a plane to the selected vertices - by Mesh > Normals > Copy/Paste vector? Ok, I will try this, thanks! The images below are just an example of how it can be used. In this particular case I copied the vector from the face and applied it to a single…